
A bonus digital copy of Martha Is Dead for the Steam Store.Individually numbered Certificate of Authenticity.Double-sided poster featuring iconic artwork from the game.
Tarot Cards - A full set of 22 exclusive Tarot Cards with unique artwork, as seen in-game.Graphic Novel - discover events that precede this dark psychological thriller.‘The White Lady’ book - recount the haunting tale of ‘La Leggenda de La Dama Bianca’, as told in the game.Hardcover Collector’s Artbook, showcasing an exclusive collection of artworks from the game.Exclusive Metal Case featuring special artwork.A physical copy of Martha Is Dead on PlayStation 5.
The deeply evocative Original Game Soundtrack to this stunning game on Triple Vinyl with gatefold sleeve, including digital download copy. The Martha Is Dead Collector’s Edition is individually numbered, with a certificate of authenticity, and is available in strictly limited quantities. Missing out on this release will not compromise a complete Limited Run set. We are distributing this title on behalf of Wired Productions. Fast loading times and ray tracing increases the immersion of the player, and without these new consoles, we’d be limited to what we could achieve.This is not a numbered release, and thus is not a part of the Limited Run Games Collection. We’re creating a photorealistic game using photogrammetry techniques, allowing us to deliver crisp 4K resolution and beyond. "Both Xbox Series X and PlayStation 5 allowed us to realize our vision, by focusing on the power available to create a vibrant, realistic world to explore. The power of the new generation of machines has been key to creating the world of the game, according to Dalco. Martha is Dead will be released on PS4, PS5, Xbox One, Xbox Series X, and PC later this year. We’re far above where we were with The Town of Light, and we’re using that knowledge to produce variety in design, gameplay, and storytelling that is necessary to deliver on the expectations of a leading indie game in 2021." You can see that in our visuals and our marketing, but we’ve not let gameplay fall behind. "Technology and programming have seen the biggest advancements as we evolved as a studio.